SAAU

Sustainable Archaeology: Animation and Visualization

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Rim Sherd Render Untextured

Rim-Sherd Render

August 1, 2012by Namir Ahmed Leave a comment

A quick post to show off a turn-table render of a virtual Rim-Sherd. The artifact was scanned by Kelsey Baxter and rendered by Alan Bartholomew and James Meager. More on […]

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RimSherd_Render

SAAU – Press Release

July 11, 2012by Namir Ahmed Leave a comment

Sustainable Archaeology Animation Unit – Digitally Imaging Ontario’s Archaeological Heritage SAAU Press Release PDF London, ON – The Museum of Ontario Archaeology, theskonkworks Inc., and the Sustainable Archaeology research facility […]

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MITACS

SAAU awarded first ever MITACS grant for Archaeology

June 22, 2012by Namir Ahmed Leave a comment

The Sustainable Archaeology Animation Unit (SAAU) is pleased to announce it has been awarded the first ever Archaeological based research funding grant by innovation-in-industry leader MITACS (www.mitacs.ca) specifically for research […]

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Lawson Project, SAAU
longhouse_interior_light

SAAU Update

June 11, 2012by Namir Ahmed Leave a comment

It’s been a few weeks since our last post, but for good reason, we’ve been busy at the SAAU. Here’s a quick overview of what we’ve been doing. The Lawson […]

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Lawson Project, SAAU
Lawson Site Topography

Accuracy in CG Imagery

May 22, 2012by Jenn Morgan Leave a comment

One of the most important aspects of the Sustainable Archaeology Animation Unit is our commitment to accuracy and completeness when virtually reconstructing archaeological sites and artifacts. It’s our goal to […]

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Lawson Project, SAAU
pottery

Lawson Project: First Renders

May 18, 2012by Namir Ahmed Leave a comment

The SA Animation Unit is one week into our first project: a CG recreation of the Lawson Site. We’ve hit a lot of bumps, but believe me that’s a good […]

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Lawson Project, SAAU
Inside the Lawson Site Longhouse Recreation, by Alan Bartholomew

The SAAU in a Nutshell

May 7, 2012by Namir Ahmed Leave a comment

After months of planning and preparation the Sustainable Archaeology Animation Unit is online. So what are we? The SAAU was created to bridge the gap between Archaeology and the Visual […]

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SAAU

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Recent

  • Rim-Sherd Render
  • SAAU – Press Release
  • SAAU awarded first ever MITACS grant for Archaeology
  • SAAU Update
  • Accuracy in CG Imagery

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  • July 2012
  • June 2012
  • May 2012

The SAAU

The SAAU is a culmination of 20 years of applied 3D CGI animation techniques, with current Cultural Resource Management (CRM) needs in the form of virtual reality, artifact scanning, 3D CGI modeling and database development. Its sole purpose is to design practical 3D CGI protocols as it relates to CRM Archaeology method and theory.

Generous funding provided by The Ministry of Culture, Tourism and Sport - Museum and Technology Fund and the MITACS - Accelerate Internship Program.

Contributors

  • Namir Ahmed
  • Jenn Morgan
  • theskonkworks

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